﻿using DG.Tweening;
using Gp.Scripts.Core.GUI;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;

namespace Gp.GUI.Inventory {
    // public class WeaponPropertyUI : PropertyUIEntry {
    //     
    //     
    //     public void InitData(ItemPropertyInfo info) {
    //         labelTxt.text = info.Text;
    //         description.text = info.Description;
    //     }
    // }
}